Dec 12, 2006, 01:57 AM // 01:57
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#21
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Wilds Pathfinder
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No I don't believe anyone has a tormented weapon yet thats why I think this bonus is justified.
/signed
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Dec 12, 2006, 05:45 AM // 05:45
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#22
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Definitely not.
If you need to salvage a modifier off of a weapon that cost you either millions of gold, or a lot of time getting the gems, then you seriously need to re-think how you're playing this game.
The new salvage system is meant to give you some control over what you're taking and what you're adding. Not saying "hey, nothing's permanent, just re-modify this weapon to whatever you want whenever you want, effectively removing the need for any other weapons".
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Dec 12, 2006, 06:10 AM // 06:10
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#23
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Academy Page
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/notsigned
these weapons are a reward if you've played DoA for countless hours, and those who do so just do it cause they like to suffer and because they love the difficulty there, not for the reward. no need to add anything extra.
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Dec 12, 2006, 06:49 AM // 06:49
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#24
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Quote:
Originally Posted by blastm
/notsigned
these weapons are a reward if you've played DoA for countless hours, and those who do so just do it cause they like to suffer and because they love the difficulty there, not for the reward. no need to add anything extra.
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I think we can strike this vote on the basis of extreme lack of logic. That's like saying pvpers shouldn't get faction for pvping simply because they enjoy it.
/signed
it ain't gonna happen tho lol.
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Dec 12, 2006, 07:45 AM // 07:45
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#25
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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The fact is, Tormented weapons are there for their skin only, just like Obsidian Armour has no bonus, but costs insane amounts.
Should Obsidian armour be indestructible? It's the exact same thing as making Tormented weapons indestructible.
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Dec 12, 2006, 07:54 AM // 07:54
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#26
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Make every item in the game indestructable, then take away greens and make everything that drops 15^50 20/20 and +30. Then, make all monsters drop 50k each time they die, sometimes they'll respawn with 60% dp and 1hp.
Then, send everyone who bought the game 49.99 in the mail, and release 50 new expansions with 2 new skills and 5 new classes in each.
Also, take away armor and make us wear clothing you can buy at Old Navy, like cut-off capri's.
Then just shut the game down because people are never, ever satisfied with how things are.
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Dec 12, 2006, 09:48 AM // 09:48
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#27
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Lion's Arch Merchant
Join Date: Aug 2006
Location: In your cupboard *nomming* your cookies
Guild: Blade of Souls
Profession: P/W
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I like the sarcasm
And as far as I am concerned, the weapons shouldn't be indestructible... just don't be as stupid as to want to salvage a mod from it... You don't see people trying to pull a +30 mod from a perfect crystaline or elemental sword now do you?
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Dec 12, 2006, 12:58 PM // 12:58
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#28
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Exactly. If something's that expensive, guess what (omgomgomg what)... THE PERSON WHO OWNS IT CAN PROBABLY AFFORD TO RE-MOD IT!!
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Dec 21, 2006, 05:26 AM // 05:26
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#29
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Frost Gate Guardian
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where do i get tormented weapons anyway?
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Dec 21, 2006, 08:18 AM // 08:18
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#30
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Wilds Pathfinder
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Quote:
Originally Posted by Nickhimself
Exactly. If something's that expensive, guess what (omgomgomg what)... THE PERSON WHO OWNS IT CAN PROBABLY AFFORD TO RE-MOD IT!!
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Or they spent all their money getting it and can't afford to re-mod it.
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Dec 21, 2006, 10:20 AM // 10:20
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#31
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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Incriptions should of jsut never been introduced would of saved a lot of this hastle. As for making it in destructable, if you can afford or have the time to buy one you can buy another or just e-bay another one like most people get there "high-end" things these days.Dont make it indestructable, just dont but the mod you dont want on it.
If they make one indestructable they should make them all the same. And do the same to all high end axes and swords that cost a lot.
/notsigned Stupid idea, and will never happen.
Quote:
then take away greens and make everything that drops 15^50 20/20 and +30
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I like the sarcasm however 20/20 is a terrible mod for a weapon.
And Quid people DO have these weapons look in the trade section :|
Last edited by The Silver Star; Dec 21, 2006 at 10:23 AM // 10:23..
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Dec 21, 2006, 07:29 PM // 19:29
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#32
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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worst idea ever
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Dec 21, 2006, 07:36 PM // 19:36
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#33
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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Quote:
Originally Posted by electrofish
Thus to justify their high acquisition cost, why not give them some special qualities i.e. making them indestructible when salvaging off mods or inscriptions.
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Wasnt a simmilar idiotic idea proposed for fow/15k armor?
yes it was
NO TY, NO TY, NO TY,
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Dec 21, 2006, 07:50 PM // 19:50
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#34
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Banned
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Quote:
Originally Posted by Curse You
The fact is, Tormented weapons are there for their skin only, just like Obsidian Armour has no bonus, but costs insane amounts.
Should Obsidian armour be indestructible? It's the exact same thing as making Tormented weapons indestructible.
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All armor should be indestructable... it always makes me smile how people think the slightest things will unbalance the entire game. Man... if someone had suggested Searing Flames here six months ago, you'd be screaming thats the most over-powered skill you ever heard of and would go on about how it would unbalance the entire pvp metagame...
Right... unless any of you are hired beta testers of Anet, you have no place trying to claim X will be unbalanced. I think it's a good idea.
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Dec 21, 2006, 08:19 PM // 20:19
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#35
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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/not signed
example: Johnny salvages a req 8 15^50 crystalline, crystalline is destroyed
johnny: OHNNOES!!
Me: Sorry JOhnny, but you are retarded lol
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Dec 28, 2006, 11:58 PM // 23:58
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#36
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Academy Page
Join Date: Jun 2005
Profession: E/Mo
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Quote:
Originally Posted by Nickhimself
Exactly. If something's that expensive, guess what (omgomgomg what)... THE PERSON WHO OWNS IT CAN PROBABLY AFFORD TO RE-MOD IT!!
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QFT. Currently a 15>50 sells or 3-5k. A +5>50 sells for 1-3k. A tormented weapon, gotten via gems, will run you about TWO MILLION. I really don't see this as an issue.
However, in line with the OP's thinking, according to guild wiki you cannot salvage these weapons for materials or sell them to the trader, which will prevent certain accidents for the less than careful.
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